CORE LOAD 00%
STATUS: STABLE
AUBERN STUDIOS ● LIVE
SIGNAL // stable
CONTAINMENT FACILITY // ONLINE

AUBERN
STUDIOS

An independent game studio built by one person, one late night at a time. We make small, sharp, mechanically honest games — and we ship the mechanics we'd actually want to play against.

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01 // Transmission

The studio, in plain terms.

> Aubern Studios is not a company with a mission statement. It's one developer who got obsessed with rotational match-3 mechanics, procedural audio synthesis, and the exact feeling of a core about to overload.

> Every system you'll see in our games — the cascades, the wildcards, the threat timers — was built, broken, and rebuilt by hand. No template engine. No asset flip. No predatory monetization.

> If a mechanic isn't fun without spending money, it doesn't ship.
02 // Active Signals

What we're building.

In Testing

Kinetic Core

A rotational match-3 arcade game built around a genuinely unstable core: rings spin, colours cascade, and left unchecked, the core itself pulses and duplicates outward toward overload. Campaign sectors, Daily Challenges, a sudden-death Brutal mode, and Endless Survival — all sharing one containment threat that only gets more aggressive the deeper you go.

  • Rotational match-3
  • Procedural chiptune audio
  • Global leaderboards
  • Zero forced ads
In Development

The Long Way

A first-person psychological horror experience, built for mobile. No jump scares stitched together for a trailer — just a long walk somewhere you'd rather not be, and the growing certainty that you're not walking it alone.

  • First-person 3D
  • Spatial audio
  • Haptic feedback
03 // Operating Principles

How we build.

■ SOLO-BUILT

Every line of every game is written, tested, and tuned by one person. Slower, but nothing ships that hasn't been personally played to death.

■ GRIND-OR-WATCH

Everything earnable through play is earnable through play. Ads are a shortcut for the impatient, never a requirement.

■ DATA, MINIMAL

We store what a leaderboard needs and nothing more. Delete your data in one tap, any time, from inside the app.

04 // Privacy Policy

What we collect, and what we don't.

Effective date: 04/07/2026 · Applies to: Kinetic Core and other Aubern Studios apps

The short version

We collect the minimum needed to run global leaderboards and rewarded ads. We do not sell your personal data. You can delete everything we hold about you, in-app, at any time.

What we collect

  • An anonymous profile ID and an auto-generated display name (e.g. CORE-4821) — used to show your scores on leaderboards. You never enter a username, email, or any personal identifier.
  • Gameplay scores per level and mode, so leaderboards and personal bests work.
  • Advertising identifiers, only when you choose to watch a rewarded ad, handled by Google AdMob under its own policies.

We do not collect your real name, email address, or precise location unless you contact us directly.

Advertising

Rewarded ads are entirely optional and are served via Google AdMob. We never show forced or interstitial ads. AdMob may use an advertising ID to serve and measure ads — see Google's Ads policy for details.

Data deletion

Open Skin Vault → Delete Data & Account inside the app at any time. This permanently removes your local profile and, where cloud sync is configured, your server-side records.

Children's privacy

Our games are not directed at children under 13, and we do not knowingly collect personal information from children. If you believe a child has provided us data, contact us and we'll remove it.

Contact

Questions about this policy: hello@aubernstudios.com

05 // Open Channel

Say hello.

Press, feedback, bug reports, or just want to talk shop — the channel's open.